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MODULE 2

flatness vs. projection

Module 2

M5_coloured.jpg

The process

8-2_3 (2).jpg
Mario%20World%20(1)_edited.jpg

These were the two scenes that I was given to interpret at the beginning of the Module

IMG_1863 (2).JPG
Module 2 sketch.jpg

I then used greaseproof paper to sketch my Mario world. I wanted to create a Mario world where the audience would easily be able to interpret the two worlds as a whole, yet be able to tell that it was from two different images. I did this by using the main elements on each element according to the front and the back. 

Mario_outline (2).jpg

Scan of sketch

outline_01 (Mario World).jpg

Outline in Illustrator

Snip1.JPG
Snip 2.JPG
mario world items with code for colours.

This is what I submitted for my M3 submission. Overall, the error I made was that I made my world too simple. I should have added more elements to it. The middle of the world also seems really empty in comparison to the elements around it. Mainly because for the front and back of the world I created blocks that made the world seem not visible from the outside.  

Wix Mario World (coloured).jpg

Original Submission

Changes to the original submission

M5_outline.jpg
M5_coloured.jpg

Reflection: 

Overall, I had a lot of fun completing this module. It was overall one of my favorites. It allowed me to combine my technical skills with my own imagination. I added more elements to the middle "unseen" middle of my world, as in my original submission it appears to be too empty. I think by adding the orange hills to the middle of the axonometric gave it a feeling of completion. I also made this world so that it looks like two different worlds being combined together. I have done this by using the different elements of each scene and using it mainly in the area of that scene within the world. I found this module really interesting when trying to fun where the sunlight would hit onto the world and with the pipes being a metal material where the light would shine off it. Overall, in this module, I learned how to draw manually using a T-square and 45-degree ruler and then transferring that into a digital image and adding color and texture to it. Changing it from 2 flat two-dimensional drawings into a 3-dimensional world. 

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